Design 7307

Tag: sketch

Final Score buildings

by on Feb.23, 2009, under Art, Concept Design

before constructing the skyline for the Final Score prototype at Sunstorm I sketched out a few ideas, really just general buildings for some of the surrounding structures. The cityscape was suppose to be a standard California metropolis, so I grabbed a bunch of reference and got sketching. I wish I had Google Sketchup back in those days as this is now my preferred method for rapidly  building and experimenting with different types of buildings and structures. These few sketches were a few of the buildings we ended up modeling out completely.

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Lich Temple Concepts

by on Feb.23, 2009, under Art, Concept Design

Part of my initial application process to Sunstorm Interactive involved designing a few fighting arenas for a 3D fighter that they were proposing. I was given a written description of these two arenas and went on about sketching them up and producing a few marker drawings. I started by producing a few initial blue-line sketches and then produced the top down and side views. After these were completed I roughed out the geometry of the level so I could get the correct perspectives mapped out (20 to 30 minute models, nothing overly complex) and then rendered out a few camera angles for each arena. I then sketched in the details, inked and finished with marker.

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