Level Layouts, Men of Valor
by Font on Feb.23, 2009, under Art, Concept Design, Design
Part of many level design documents would include a map of the level with levels of intested posted on the map with additional information, possible paths and ai encounters as well as complex scripted sequence locations. This series of sketches was for a unreleased level where the player had to destroy a fuel depot being used by the NVA. After painting their target (the fuel tanks) for an air strike, the supporting airforceman gets shot down by Anti-Air battery hidden up the hill from the depot. The player must then go to take out the AA guns and rescue the downed pilot who managed to survive. After rescuing the pilot the player must then move to a free clearing in a dried out river bed and wait for the extraction helicopters. Each of the images represents one map (a level usually consisted of 3 or more maps, the maps couldn’t be much larger than they were because of memory budgets).

